Crystal Quest

Crystal Quest

Introduction Video

Project Overview

  • Designed and developed a 3D third-person platformer game in Unreal Engine using Blueprint, with a structured level progression from safe zones to increasingly challenging enemy encounters.
  • Created a smooth onboarding experience in the base area with no enemies, allowing players to practice movement and jumping while collecting coins for bonus points.
  • Built intuitive level guidance using visual cues like coins, terrain structure, and wind streams to direct players without needing a minimap or explicit UI.
  • Implemented AI enemies with distinct behaviors:
    • Patrolling guards in the town
    • Mortar defenses guarding fortress towers
    • Vision-based wizards in the forest, requiring stealth and strategy
  • Created a mechanic where the player can jump on enemies to defeat them, introducing risk-reward combat alongside stealth.
  • Added health packs placed in strategic locations to encourage exploration and recovery after encounters.
  • Developed core systems including health, coin collection, and failure-reset logic, with a final victory screen showing total time and coins collected.
  • Balanced gameplay to support stealth, combat, and exploration-based strategies for varied playstyles.